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Ulala is an idle MMORPG, which brings to life the excitement and adventures of the Stone Age in a fun and social way! Could you ever imagine the Stone Age to be At the edge of the desert, and at the foot of a volcano, there lives a group of happy Ulala and a bunch of little monsters.
Eat, sleep, and ride the subway, don't you want to come to Ulala? Super popular placement MMORPG game, a complete reproduction of the life of the cute Stone Age primitive people
Have you ever seen such a happy life in the Stone Age?
In the continent of ice and fire, thunder and lightning, on the edge of the desert and at the foot of the volcano. There were a bunch of happy oolalas. And a bunch of little monsters.
This hunting season is back, get on your Tyrannosaurus Rex, grab your friends, and join the Ulalas in the challenge of the season!
Have you ever experienced such a relaxing RPG?
Want to be the king of the continent, don't want to go offline but have no time? Come to Ulala, group battles can be hosted with a single click of Goldfinger, out of the door to rely on brothers is no longer an empty talk.
Tired of the effort of upgrading and raising? Come to Ulala, unlimited automatic upgrade of characters and pets, a new concept of combat experience to overturn your perception.
Anytime, anywhere, the continent of Woollahra team friends, chatting and eating while fighting monsters can be so comfortable!
The skills of the two tanks are roughly the same, but the effect depends on the difference between blood and defense.
-Fighter: A tank whose skill set is based on "blood", and who can recover N% of blood within S seconds.
-Fighter: A tank whose skill set is based on "defense" will directly receive a shield of N%.
The higher the attack the more healing, the more healing will come with the general attack, the healing will storm.
-Druid: some of the healing skills need to be guided, is a continuous blood return.
-The shaman: some of the healing skills need to chant, instantaneous blood return ability is superior.
Most people will push the warrior + shaman, but in fact the milk and Tan cooperation, timing is very important, so this is the key.
Output: I only list output skill sets and characteristics.
-Assassin: poison flow (Dot), skill flow (blast), the only melee output
-Warlock: Seal (Dot), frog (summoning); skills are more flexible, stable output, hanging guarantee (dragon flame art)
-Hunter: Eagle flow (summoning), focus on the flow, can output can be assisted, is a steady record of steady output
-Mage: three rushes (stable output), fire rushes scorch (blast), hang-up guarantee (blizzard)
Assassins and warlocks skills more flexible, and Dot output is the benefit of people die can still output for a while, in some levels can be extreme push off.
Skills
After a certain revision, the skills are for the grid, there is no resource allocation problem.
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